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John has posted 25 times.

The Simpsons: Hit & Run Question

Do you know how to change the model of a car with p3d editor?

Posted on (1 year ago)

Open the car file with Lucas Pure3D Editor 4.5. For example if you want to edit the Hover Car open it and import/replace frinkv_Shape

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SHAR: Mod Requests Question

Island Of Sodor?

Posted on (1 year ago)

Yes, someone make Edward for sure!

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How do you edit the files "Data1" and "Data2"?

Posted on (1 year ago)

Ok I understand

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6 replies
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How do you edit the files "Data1" and "Data2"?

Posted on (1 year ago)

Not gonna lie, no one should have the right to not allow other people to decompile it. Just because it's a mod they made, doesn't mean they own it! Unless it's the person who actually made the software like Lucas, or the people who own Disney/Fox

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How do you edit the files "Data1" and "Data2"?

Posted on (1 year ago)

OTOTC is one of them, I'm trying to find what the other one is

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SHAR: Mod Showcase
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How do you removal the invisible walls on both sides of the human cemetery in levels 1 and 4?

Posted on (1 year ago)

Never mind I figured it out! You also have to delete the gate chain fence thingy in l1r7. Now you drive through it like it's air

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How do you removal the invisible walls on both sides of the human cemetery in levels 1 and 4?

Posted on (1 year ago)

Ok well I don't know if I need to send it to you but I can let you know what to do from your own copy, go to The Simpsons Hit & Run main folder>art>L1_TERRA.p3d You can either edit that or edit a copy inside a Mod file

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How do you removal the invisible walls on both sides of the human cemetery in levels 1 and 4?

Posted on (1 year ago)

Ok so I opened L1_TERRA.p3d with that Map Data Viewer app. If I got it right, the invisible wall (or fence) in the North Entrance of the Human Cemetery is "Chunk Index 2610" and the invisible fence in the South Entrance of the Human Cemetery is "Chunk Index 2612". I've deleted both of their "Wall Co...

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Support Question

Where is the unique programming for "Ferrini - Black" not getting abducted by the spaceship in Level 7?

Posted on (1 year ago)

Ah yes, thanks. I also did it the reverse way by making cBlbart abductable!

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