Donut Team is a labor of love, built and maintained by a small group of passionate developers. We invest our own time and resources to offer our tools, mods, and web services completely free of charge.

We don't run ads, and we will never sell your data - period.

If you've enjoyed anything we've created, please consider supporting our work with a one-time or monthly donation via our Ko-fi page . Every contribution helps us continue building great experiences for the community.

Dismiss

Forum topic replies

John has posted 29 times.

Support

Posted on (3 years ago)

Never mind I figured it out! You also have to delete the gate chain fence thingy in l1r7. Now you drive through it like it's air

0 likes
2,326 views
6 replies
Support

Posted on (3 years ago)

Ok well I don't know if I need to send it to you but I can let you know what to do from your own copy, go to The Simpsons Hit & Run main folder>art>L1_TERRA.p3d You can either edit that or edit a copy inside a Mod file

0 likes
2,326 views
6 replies
Support

Posted on (3 years ago)

Ok so I opened L1_TERRA.p3d with that Map Data Viewer app. If I got it right, the invisible wall (or fence) in the North Entrance of the Human Cemetery is "Chunk Index 2610" and the invisible fence in the South Entrance of the Human Cemetery is "Chunk Index 2612". I've deleted both of their "Wall Co...

0 likes
2,326 views
6 replies
Support Question

Posted on (3 years ago)

Ah yes, thanks. I also did it the reverse way by making cBlbart abductable!

0 likes
2,275 views
2 replies
Off Topic Help Needed

Posted on (3 years ago)

.OBJ is one of the things inside .P3D, you can't convert .OBJ into .P3D. A .P3D file is all the following things merged: .OBJ, skin, skeletal joints, .XML Random example if you want Apu's .OBJ then open apu_m with Lucas' Pure3D Editor, from inside there right click apu_h_merged and click Export Mode...

0 likes
3,620 views
5 replies
Support

Posted on (4 years ago)

Yeah it doesn't look great, does it. Both the Hearse's left side door and the wheels are in the same particular "Old Primitive Group" thus having the one same textured shader. You can't edit the door's artwork without changing the wheels' artwork. Even inside that, if you edit the part of the textur...

0 likes
2,404 views
5 replies
Support Bug

Posted on (4 years ago)

Create a text document inside the folder with your mod's name and name it "Meta.ini" without the speech marks, .ini is the file extension so make sure it doesn't have another one (like "Meta.ini.exe" or whatever) Inside this new Meta.ini file type the following: RequiredHack=CustomFiles

0 likes
2,671 views
7 replies
SHAR: Mod Showcase Released

Posted on (4 years ago)

I see you posted this after I asked anyone to make Frank Grimes from the 2D images of him I gave in the zip file. Did you make him from what I gave then change the skin colour from yellow to purple because he's a ghost? All good if you did, in fact that makes me feel I accomplished something by work...

0 likes
16,780 views
55 replies
Donut Mod

Posted on (10 years ago)

Cheers

0 likes
3,867 views
6 replies