Forum topic replies
Fluffy has posted 1,169 times.
Posted on (9 years ago)
How does it not make sense? We have the tool required because Lucas was the one to make it for us. We release things once they're ready for release, and the map builder is not. I don't even know when it will be ready, potentially never. We have much bigger priorities at the moment, much bigger.
Posted on (9 years ago)
We're not actively working on multiplayer, but it is something coming in the future.
Posted on (9 years ago)
You may use any content we release as a decompilable mod, yes.
Posted on (9 years ago)
As I said previously: About The Simpsons Skateboarding and The Simpsons Game: As this is a different game made by a different company in a different game engine, it'd take much more reverse engineering and would be pointlessly complicated. We have other priorities as well as finishing our SHAR plans...
Posted on (9 years ago)
He has a player model in Road Rage that is unused.
Posted on (9 years ago)
To answer the main question: 1. We ported Brockman from The Simpsons: Road Rage to The Simpsons: Hit & Run. The CGI characters were not included in the game, just a movie file. 2. Loren made a custom Sideshow Bob model as he has not been depicted in any game. About The Simpsons Skateboarding and The...
Posted on (9 years ago)
This is one of those issues that you'd probably need to send your files so we can actually understand what's happening, instead of us reading a vague sentence or two.
Posted on (9 years ago)
TheFirstVoslian: To add a wasp, in your leveli.mfk add this: AddSpawnPointByLocatorScript("YOUR_LOCATOR_NAME_HERE","beecamera","Shelley","YOUR_LOCATOR_NAME_HERE","60.0","60"); You can customise your wasp more by viewing comments in the MFK. To make the level progress show the correct amount of wasps...
Posted on (9 years ago)
> Is it possible to add icons by not replacing them but adding new ones? Yep. Pretty straightforward. Copy one of the icon's Pure3D files Paste it and rename it to whatever you want. For example "test.p3d" Edit the sprite chunk Rename the sprite chunk to "test.png" Load the Pure3D file in your missi...