Forum topic replies
Fluffy has posted 1,152 times.
Exported models are "blocky"
Posted on (9 years ago)
Are you exporting their normals? You could do so by using the smooth option and then exporting the object and making sure "Include normals" is ticked.
New indoor locations
Posted on (9 years ago)
Our map creator tool supports in door areas. The tool is not yet released and we're still working on it. Donut Mod will feature new interiors.
Attempting to port the GTA IV Infernus
Posted on (9 years ago)
The way we port cars is we take our base car we're going to use. We put both models in Blender or in our preferred modelling software. We align the wheels and have them facing the right way. We scale up or down if necessary. We export that OBJ and then move from there.
Announcement (22 February 2016) - Rebalance, The Community and Conspiracy Update
Posted on (9 years ago)
Thanks for all the positive response so far (both on this thread and the video itself). We'll have another announcement video on 7 March 2016. We're going to do bi-weekly updates from now on.
Add your mods to this thread.
Posted on (9 years ago)
With the news we're announcing tomorrow, you may want to keep making mods. :)
How do I add an Icon to my mod?
Posted on (9 years ago)
Make a square image, export it as a PNG file, and save it as "Icon.png". Save it to your mod's folder, and press the refresh button in the launcher.
the game crashes when i try to take the car from phone
Posted on (9 years ago)
Lucas and I looked at your file, you're missing a lot of chunks in your Pure3D file that would be required to make this car work. What file did you use to make this file and where is it? For example: Was the file in "art/cars" or was it in "art/frontend/dynaload/cars" in your game folder, or did you...