Donut Team is a labor of love, built and maintained by a small group of passionate developers. We invest our own time and resources to offer our tools, mods, and web services completely free of charge.

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If you've enjoyed anything we've created, please consider supporting our work with a one-time or monthly donation via our Ko-fi page . Every contribution helps us continue building great experiences for the community.

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Fluffy has posted 1,169 times.

Support

Posted on (10 years ago)

"this is seriously why we need captcha in the next site release" We have a captcha when registering. What we need is a captcha for posting when you're a new user, email verification, and a few other necessities. All will be coming with the new site.

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2,028 views
6 replies
Donut Mod

Posted on (10 years ago)

Our map creator tool supports in door areas. The tool is not yet released and we're still working on it. Donut Mod will feature new interiors.

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1,885 views
3 replies
The Simpsons: Hit & Run

Posted on (10 years ago)

The way we port cars is we take our base car we're going to use. We put both models in Blender or in our preferred modelling software. We align the wheels and have them facing the right way. We scale up or down if necessary. We export that OBJ and then move from there.

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10 replies
Announcements

Posted on (10 years ago)

Thanks for all the positive response so far (both on this thread and the video itself). We'll have another announcement video on 7 March 2016. We're going to do bi-weekly updates from now on.

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2,554 views
12 replies
Announcements

Posted on (10 years ago)

With the news we're announcing tomorrow, you may want to keep making mods. :)

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3,199 views
12 replies
Donut Mod

Posted on (10 years ago)

We may do more in the future.

1 like
2,189 views
1 reply
Announcements

Posted on (10 years ago)

The news is good.

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2,652 views
17 replies
Announcements

Posted on (10 years ago)

You'll find out then.

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2,652 views
17 replies
Support

Posted on (10 years ago)

Make a square image, export it as a PNG file, and save it as "Icon.png". Save it to your mod's folder, and press the refresh button in the launcher.

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3 replies
Support

Posted on (10 years ago)

Lucas and I looked at your file, you're missing a lot of chunks in your Pure3D file that would be required to make this car work. What file did you use to make this file and where is it? For example: Was the file in "art/cars" or was it in "art/frontend/dynaload/cars" in your game folder, or did you...

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2,215 views
4 replies