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Colou has posted 182 times.

SHAR: Mod Showcase Released

Fully Connected Map Mod (1.0.7)

Posted on (3 years ago)

Update! Just another small bugfix update. Changelog Fixed a missing piece of intersect collision in L3R5. Updated the Skybox model to be much less of a mess internally (this was mostly for my own sanity as it was incredibly hacky beforehand). Enjoy!

5 likes
61,419 views
100 replies
SHAR: Mod Showcase Released

Cops: in Springfield (1.1.1)

Posted on (3 years ago)

RubbishBinMan it says on the mission briefing screen whether or not a mission has a medal.

1 like
17,776 views
74 replies
SHAR: Mod Showcase Released

Cops: in Springfield (1.1.1)

Posted on (3 years ago)

Update! Wow, it's been nearly a year since the last update for this mod. That feels really weird, though I suppose 2020 kind of all blended together after a while. Anyway, there's a loooot of stuff in the changelog this time. That might partly be because I actually took notes of everything I actuall...

2 likes
17,776 views
74 replies
SHAR: Mod Showcase Released

Fully Connected Map Mod (1.0.7)

Posted on (3 years ago)

Update! Good lord, how many bugfix updates is this mod going to have? Changelog Reduced the draw distance from 800 units to 500, which should (in theory) provide a much better balance of performance and pop-in. It might not help too much though, I'm not sure. Fixed the fence gate in L2Z1 using the w...

5 likes
61,419 views
100 replies
SHAR: Mod Showcase Released

Fully Connected Map Mod (1.0.7)

Posted on (3 years ago)

Update! I wasn't expecting to do another big update so soon, but I found a bunch of stuff that needed tweaking so here we are I guess. Changelog Increased the game's draw distance from 200 units to 800. This should heavily reduce the amount of pop-in present in previous versions. Made it so you can...

4 likes
61,419 views
100 replies
SHAR: Mod Showcase Released

Fully Connected Map Mod (1.0.7)

Posted on (3 years ago)

Update! Here's another (more minor) update! Changelog Fixed some janky texture mapping/vertex shading by the entrance to the L1 - L3 connection. Fixed another piece of missing collision at the L3 Krusty Burger. Enjoy!

7 likes
61,419 views
100 replies
SHAR: Mod Showcase Released

Fully Connected Map Mod (1.0.7)

Posted on (3 years ago)

Update! So uh...remember when I said to expect an update tomorrow? Changelog Improved the vertex shading on the L1 - L2 connection. Fixed another broken phonebooth in L2Z3. Fixed a collision bug on the L3 - L1 connection. Enjoy!

7 likes
61,419 views
100 replies
SHAR: Mod Showcase Released

Fully Connected Map Mod (1.0.7)

Posted on (3 years ago)

Update! Hopefully this is the last big bugfix update I'll need to do for this? (Expect another one tomorrow). Changelog Fixed a single tri using the wrong asphalt texture in L3R1 (thanks Radical). Fixed a phonebooth in L3Z3 that didn't work correctly. Fixed Locator Type 3s in Level 3 facing the wron...

2 likes
61,419 views
100 replies
SHAR: Mod Showcase Released

Fully Connected Map Mod (1.0.7)

Posted on (3 years ago)

Update! Well, for a project of this scale, a day 1 patch was pretty much inevitable. Changelog Fixed ambient NPCs in Level 1 not appearing in the correct spots. Also fixed a few gags that also weren't in the correct spots. Fixed some broken collision by the Krusty Burger in L3. Enjoy!

4 likes
61,419 views
100 replies
SHAR: Mod Showcase Released

Fully Connected Map Mod (1.0.7)

Posted on (3 years ago)

Aw yeah. Great work, Colou. Also that showcase video appears to be private :) Thank you! The showcase video wasn't actually private, Youtube was still processing it. I didn't want to wait an extra hour to release it so I just decided to leave it as is. It should be public now.

5 likes
61,419 views
100 replies