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Forum topic replies

Kenny Giles has posted 442 times.

The Simpsons: Hit & Run Coming Soon

Posted on (3 years ago)

Just as a heads up, we don't actually allow direct links to full releases of any release of the game to keep the current copyright holders of The Simpsons IP happy! So a full ISO link with the PC textures apply wouldn't be something we could accept. The mod would instead have to be distributed in a...

0 likes
4,381 views
3 replies
The Simpsons: Hit & Run Help Needed

Posted on (3 years ago)

Does your Meta.ini also have 'Main=1' under the section? This is what allows the window title to change.

1 like
1,768 views
5 replies
The Simpsons: Hit & Run Help Needed

Posted on (3 years ago)

Pretty easy! The mod's name that appears in the game's window is set by your mod's 'Title' string in Meta.ini under the section, and the icon is set by the .png at the root of the mod's directory.

1 like
1,768 views
5 replies
Off Topic Question

Posted on (3 years ago)

Ehh, not too much. Sadly I live in a pretty remote area, so I don't exactly have a very huge community/neighborhood around me ready for Halloween. However, me and my fiancé are probably just going to be carving pumpkins to celebrate and have a couple of minor things planned. Those are always fun! Al...

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1,568 views
2 replies
SHAR: Mod Showcase

Posted on (3 years ago)

For the Captain Toad mission he actually cannot jump/sprint just like the original game. I actually didn't use ASF, I just made it an interior. Well that's significantly smarter than the way I had envisioned it was accomplished, and it also addresses Captain Toad not having a traditional sprint eith...

1 like
28,048 views
69 replies
The Simpsons: Hit & Run Coming Soon

Posted on (3 years ago)

Have you tried reaching out to Korylon through Discord again or another form of contact, such as their YouTube channel where the video was uploaded? They have several other forms of social media also linked on their main YouTube page. There's a good chance they might see this being brought to their...

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16,562 views
8 replies
SHAR: Mod Showcase

Posted on (3 years ago)

Was curious about this mod's progress since the initial trailer drop from 4 months ago. Looks really darn good in the presentation department! The FMVs that the mod adds are really well done in terms of character expressions to communicate what the characters are feeling. The sentence mixing or usin...

1 like
28,048 views
69 replies
Support Question

Posted on (3 years ago)

Not sure if this is quite the answer you're looking for, but the Black Ferrini is hardcoded to ignore the tractor beam properties. I presume it was added to make the car's spawning location in L7M2 (Long Black Probes) and L7M7 (Alien "Auto"topsy Part III) more logical. It is possible still to give t...

1 like
2,252 views
2 replies
The Simpsons: Hit & Run Help Needed

Posted on (3 years ago)

Anytime! I also forgot to mention in my original post that if you'd rather not bother with re-importing a new sound into the .rsd, then you can also use the OggVorbisSupport hack. Add the hack into your Meta.ini, and then you can just export the song as a .ogg if you're using Audacity and be good to...

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2,324 views
3 replies
The Simpsons: Hit & Run Help Needed

Posted on (3 years ago)

Pretty easy! The original ambient sound for the Vote Quimby Truck is located where the rest of the car-related sounds are located (carsound.rcf) as vote_quimby_02.rsd. vote_quimby_03.rsd is used for honking the horn while in that vehicle and can be ignored if you'd like to leave that as-is. You can...

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2,324 views
3 replies