Forum topic replies

Hadley Steel has posted 173 times.

Support Resolved

how to go to location

Posted on (6 years ago)

Do you mean like "SetCompletionDialog" where you have dialogue at the end of a certain stage? I'm quite good at that.

0 likes
1,503 views
6 replies
Support Resolved

how to go to location

Posted on (6 years ago)

If it's at the very start of the mission, you'll want to access the mxsdi("x" being the number of the mission) in the scripts\missions folder. There, you'll find the names of the waypoints that are being used. For example, "SetMissionResetPlayerOutCar("player waypoint", "car waypoint") or AddNPC("fl...

1 like
1,503 views
6 replies
SHAR: Mod Showcase Released

Steamed Hams: The Mod

Posted on (6 years ago)

Awesome mod, man! Could I use your Chalmers model in a mod of mine? You'll receive credit, obviously.

0 likes
15,863 views
22 replies
SHAR: Mod Showcase Released

The Simpsons Hit & Run: Frank Grimes Mode

Posted on (6 years ago)

Hey guys, 1.1.1 is out. Check the version history for what's been changed. If anyone's wondering about Level 5, Mission 1 is done, and I have done a bit of work on Mission 2. It's something that will likely get more focus on this weekend, as I've spent most of my time working on the HUD.

1 like
12,864 views
53 replies
SHAR: Mod Resources Help Needed

(SOLVED) Level 2 Mission Template

Posted on (6 years ago)

I thought I explained the carstart thing pretty well.

0 likes
2,695 views
11 replies
SHAR: Mod Resources Help Needed

(SOLVED) Level 2 Mission Template

Posted on (6 years ago)

They're just way points found in the p3d file, you can name them anything. Make sure they're Locator Type 3, though.

0 likes
2,695 views
11 replies
SHAR: Mod Showcase Released

Ponytail Marge

Posted on (6 years ago)

Hey, neat mod! A couple of things: If you want to compile your mod into a simple .lmlm file, go into the mod launcher, right click on your mod and click compile. You'll find your file in the mod folder, much easier than compressing it. The ponytail has flat lighting, I'm guessing you used blender. Y...

2 likes
3,543 views
10 replies
SHAR: Mod Resources Help Needed

(SOLVED) Level 2 Mission Template

Posted on (6 years ago)

SelectMission("mxsd"); //name of the file without the "i" SetMissionStartCameraName( "missionxcamShape" ); //found in the art/missions folder SetMissionStartMulticontName( "missionxcam" ); //"x" is the mission number SetAnimatedCameraName( "missionxcamShape" ); SetAnimCamMulticontName( "missionxcam"...

0 likes
2,695 views
11 replies
Support

What happened to the Content System?

Posted on (6 years ago)

Thanks!

0 likes
1,571 views
2 replies
SHAR: Mod Showcase

[CONTEST] Create an original, one mission mod!

Posted on (6 years ago)

Is this contest still going on? Might be interested.

0 likes
8,571 views
26 replies