Donut Team is a labor of love, built and maintained by a small group of passionate developers. We invest our own time and resources to offer our tools, mods, and web services completely free of charge.

We don't run ads, and we will never sell your data - period.

If you've enjoyed anything we've created, please consider supporting our work with a one-time or monthly donation via our Ko-fi page . Every contribution helps us continue building great experiences for the community.

Dismiss

Forum topic replies

Hadley Steel has posted 172 times.

Support Resolved

Posted on (7 years ago)

If it's at the very start of the mission, you'll want to access the mxsdi("x" being the number of the mission) in the scripts\missions folder. There, you'll find the names of the waypoints that are being used. For example, "SetMissionResetPlayerOutCar("player waypoint", "car waypoint") or AddNPC("fl...

1 like
2,040 views
6 replies
SHAR: Mod Showcase Released

Posted on (7 years ago)

Awesome mod, man! Could I use your Chalmers model in a mod of mine? You'll receive credit, obviously.

0 likes
19,121 views
22 replies
SHAR: Mod Showcase Released

Posted on (7 years ago)

Hey guys, 1.1.1 is out. Check the version history for what's been changed. If anyone's wondering about Level 5, Mission 1 is done, and I have done a bit of work on Mission 2. It's something that will likely get more focus on this weekend, as I've spent most of my time working on the HUD.

1 like
16,778 views
55 replies
SHAR: Mod Resources Help Needed

Posted on (7 years ago)

I thought I explained the carstart thing pretty well.

0 likes
3,546 views
11 replies
SHAR: Mod Resources Help Needed

Posted on (7 years ago)

They're just way points found in the p3d file, you can name them anything. Make sure they're Locator Type 3, though.

0 likes
3,546 views
11 replies
SHAR: Mod Showcase Released

Posted on (7 years ago)

Hey, neat mod! A couple of things: If you want to compile your mod into a simple .lmlm file, go into the mod launcher, right click on your mod and click compile. You'll find your file in the mod folder, much easier than compressing it. The ponytail has flat lighting, I'm guessing you used blender. Y...

2 likes
4,323 views
10 replies
SHAR: Mod Resources Help Needed

Posted on (7 years ago)

SelectMission("mxsd"); //name of the file without the "i" SetMissionStartCameraName( "missionxcamShape" ); //found in the art/missions folder SetMissionStartMulticontName( "missionxcam" ); //"x" is the mission number SetAnimatedCameraName( "missionxcamShape" ); SetAnimCamMulticontName( "missionxcam"...

0 likes
3,546 views
11 replies
Support

Posted on (7 years ago)

Thanks!

0 likes
1,964 views
2 replies
SHAR: Mod Showcase

Posted on (7 years ago)

Is this contest still going on? Might be interested.

0 likes
9,542 views
26 replies
SHAR: Mod Showcase Released

Posted on (7 years ago)

Hey guys, Level 4 is now done and ready to play. Just follow the original download link for an updated version. Glad I took the break before working on Level 4, I was able to come up with some new ideas and experiment with the mission format. Get ready for some rage, this is way harder than the firs...

1 like
16,778 views
55 replies