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Hadley Steel has posted 172 times.

SHAR: Mod Resources

Bender from Futurama .p3d File

Posted on (5 years ago)

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Support Help Needed

Mission objectives and editing level progress

Posted on (5 years ago)

You can just have the player destroy traffic cars. See which car models are used in the level in the leveli.mfk: //ADDING TRAFFIC GROUP FOR LEVEL 01// // CreateTrafficGroup( 0 ); AddTrafficModel( "minivanA",2 ); AddTrafficModel( "glastruc",1,1 ); AddTrafficModel( "schoolbu",1,1 ); AddTrafficModel( "...

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18 replies
Support Help Needed

Mission objectives and editing level progress

Posted on (5 years ago)

No. A possible solution is adding this condition: AddCondition("hitandruncaught"); CloseCondition(); That way, in the event of being caught, the mission will have to be restarted.

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Support Help Needed

Mission objectives and editing level progress

Posted on (5 years ago)

You can do that but the cars have to be police cars. Make sure you have the latest version of the Mod Launcher. Add a line in your meta.ini: RequiredHack=AdditionalScriptFunctionality Add this to your stage: SetStageHitAndRun(100); SetStageHitAndRunDecayHitAndRun(0); //lasts forever SetStageHitAndRu...

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1,800 views
18 replies
SHAR: Mod Showcase Released

The Simpsons Hit & Run: Frank Grimes Mode

Posted on (5 years ago)

I hope you're all doing well! Level 5 is officially out, introducing new features like Custom Trigger Actions and Additional Script Functionality, so be ready for that! Let me know what you guys think, I'll see you next update!

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Support Help Needed

Mission objectives and editing level progress

Posted on (5 years ago)

Hi Adro, Check out the Mission's p3d file in the art/missions folder. You'll find the locators you're after. Create a Locator Type 3 for spawning and a Locator Type 0 for AI waypoints. Yes, you'll have to give them a waypoint to follow, they won't follow the road by themselves. For tips on how to ma...

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Support

New Mod Features Not Working

Posted on (5 years ago)

That did it, thanks!

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1,072 views
2 replies
Support

Can't get the lucas mod launcher to load

Posted on (5 years ago)

Hi Aman, I've had this problem where if I opened up the launcher from the start window (if you have a mac, I'm not entirely sure what the equivalent is), none of the mods would show up, only the Cheat Keys. Try opening the launcher directly from the .exe file and see how that goes.

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Support Resolved

how to go to location

Posted on (5 years ago)

Oh that, I fixed that. Just had the wrong folder named in the dialog.spt file.

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Support Resolved

how to go to location

Posted on (5 years ago)

Do you mean like "SetCompletionDialog" where you have dialogue at the end of a certain stage? I'm quite good at that.

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