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Hadley Steel has posted 172 times.

SHAR: Mod Resources

Posted on (7 years ago)

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Support Help Needed

Posted on (7 years ago)

You can just have the player destroy traffic cars. See which car models are used in the level in the leveli.mfk: //ADDING TRAFFIC GROUP FOR LEVEL 01// // CreateTrafficGroup( 0 ); AddTrafficModel( "minivanA",2 ); AddTrafficModel( "glastruc",1,1 ); AddTrafficModel( "schoolbu",1,1 ); AddTrafficModel( "...

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18 replies
Support Help Needed

Posted on (7 years ago)

No. A possible solution is adding this condition: AddCondition("hitandruncaught"); CloseCondition(); That way, in the event of being caught, the mission will have to be restarted.

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Support Help Needed

Posted on (7 years ago)

You can do that but the cars have to be police cars. Make sure you have the latest version of the Mod Launcher. Add a line in your meta.ini: RequiredHack=AdditionalScriptFunctionality Add this to your stage: SetStageHitAndRun(100); SetStageHitAndRunDecayHitAndRun(0); //lasts forever SetStageHitAndRu...

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18 replies
SHAR: Mod Showcase Released

Posted on (7 years ago)

I hope you're all doing well! Level 5 is officially out, introducing new features like Custom Trigger Actions and Additional Script Functionality, so be ready for that! Let me know what you guys think, I'll see you next update!

1 like
16,778 views
55 replies
Support Help Needed

Posted on (7 years ago)

Hi Adro, Check out the Mission's p3d file in the art/missions folder. You'll find the locators you're after. Create a Locator Type 3 for spawning and a Locator Type 0 for AI waypoints. Yes, you'll have to give them a waypoint to follow, they won't follow the road by themselves. For tips on how to ma...

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18 replies
Support

Posted on (7 years ago)

That did it, thanks!

2 likes
1,569 views
2 replies
Support

Posted on (7 years ago)

Hi Aman, I've had this problem where if I opened up the launcher from the start window (if you have a mac, I'm not entirely sure what the equivalent is), none of the mods would show up, only the Cheat Keys. Try opening the launcher directly from the .exe file and see how that goes.

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1,803 views
3 replies
Support Resolved

Posted on (7 years ago)

Oh that, I fixed that. Just had the wrong folder named in the dialog.spt file.

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2,040 views
6 replies
Support Resolved

Posted on (7 years ago)

Do you mean like "SetCompletionDialog" where you have dialogue at the end of a certain stage? I'm quite good at that.

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