Forum topic replies
Hadley Steel has posted 172 times.
Bender from Futurama .p3d File
Posted on (5 years ago)
Mission objectives and editing level progress
Posted on (5 years ago)
You can just have the player destroy traffic cars. See which car models are used in the level in the leveli.mfk: //ADDING TRAFFIC GROUP FOR LEVEL 01// // CreateTrafficGroup( 0 ); AddTrafficModel( "minivanA",2 ); AddTrafficModel( "glastruc",1,1 ); AddTrafficModel( "schoolbu",1,1 ); AddTrafficModel( "...
Mission objectives and editing level progress
Posted on (5 years ago)
No. A possible solution is adding this condition: AddCondition("hitandruncaught"); CloseCondition(); That way, in the event of being caught, the mission will have to be restarted.
Mission objectives and editing level progress
Posted on (5 years ago)
You can do that but the cars have to be police cars. Make sure you have the latest version of the Mod Launcher. Add a line in your meta.ini: RequiredHack=AdditionalScriptFunctionality Add this to your stage: SetStageHitAndRun(100); SetStageHitAndRunDecayHitAndRun(0); //lasts forever SetStageHitAndRu...
The Simpsons Hit & Run: Frank Grimes Mode
Posted on (5 years ago)
I hope you're all doing well! Level 5 is officially out, introducing new features like Custom Trigger Actions and Additional Script Functionality, so be ready for that! Let me know what you guys think, I'll see you next update!
Mission objectives and editing level progress
Posted on (5 years ago)
Hi Adro, Check out the Mission's p3d file in the art/missions folder. You'll find the locators you're after. Create a Locator Type 3 for spawning and a Locator Type 0 for AI waypoints. Yes, you'll have to give them a waypoint to follow, they won't follow the road by themselves. For tips on how to ma...
Can't get the lucas mod launcher to load
Posted on (5 years ago)
Hi Aman, I've had this problem where if I opened up the launcher from the start window (if you have a mac, I'm not entirely sure what the equivalent is), none of the mods would show up, only the Cheat Keys. Try opening the launcher directly from the .exe file and see how that goes.
how to go to location
Posted on (5 years ago)
Oh that, I fixed that. Just had the wrong folder named in the dialog.spt file.
how to go to location
Posted on (5 years ago)
Do you mean like "SetCompletionDialog" where you have dialogue at the end of a certain stage? I'm quite good at that.