Forum topic replies
Hadley Steel has posted 172 times.
Posted on (7 years ago)
Depends on the mission, really. Sometimes it's lower time limits, more objectives, forced car missions, and a few twists.
Posted on (7 years ago)
Another tactic would be to just teach yourself. Knowing what occurs in missions and checking out the mxi.mfk files, you'll find the coding rather straightforward and self-explanatory.
Posted on (7 years ago)
These tutorials will get you onto a good start, once you need help with specifics, just create a new topic and ask away. I've only just started learning and I already feel pretty damn good at it. https://www.youtube.com/watch?v=v_1SFuGBw9A&list=PLPFrm0qLcjdXgV5eZAmZ9eyaN4TpmyPQT https://www.youtube....
Posted on (7 years ago)
At the moment, I'm looking at adding the barriers from the street races, unfortunately not all of them are editable and adding the ones from Level 5 crashes the game.
Posted on (7 years ago)
The vehicle has to be activated, otherwise it crashes due to the nature of the race objective.
Posted on (7 years ago)
Alright mass does nothing. Also changing the top speed to 0 makes it disappear.
Posted on (7 years ago)
It's the fountain shortcut in the main section of Level 2.
Posted on (7 years ago)
Would it be possible to add it to the mxsdi file?
Posted on (7 years ago)
Gordon has an interesting idea. Would it work if the vehicle had a race AI?
Posted on (7 years ago)
Unfortunately, that didn't work. Which is strange, since the code should be treating it just like another AI vehicle that's not activated yet.