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Forum topic replies

Hadley Steel has posted 172 times.

Support

Posted on (7 years ago)

The problem was an extra quotation mark in the "AddStageVehicle" function, which is an odd effect.

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1,785 views
4 replies
Support

Posted on (7 years ago)

Wait, that didn't fix it.

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1,785 views
4 replies
Support

Posted on (7 years ago)

I wrote CloseObjective instead of CloseStage, thanks!

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1,785 views
4 replies
Support Resolved

Posted on (7 years ago)

Thanks, Gordon! Turned out to be a waypoint problem. I'm not sure what you mean about the Bind Collectable, since it's the same numbers in the original scripts for the game. But adding the right amount of waypoints fixed it!

0 likes
1,961 views
3 replies
Feedback & Suggestions Discussion

Posted on (7 years ago)

Man, the code's not that complicated. I learnt the basic gist of it in a day, and with enough practice, I can write a mission with my eyes closed. Everything's very straightforward, and if you go looking, you'll find you learnt it on your own. Don't be afraid to experiment.

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3,806 views
18 replies
SHAR: Mod Showcase Released

Posted on (7 years ago)

Hi Akshio, -L1M7 is now fixed and can be accessed in the 1.0.1 update, just follow the original download link. -For L2M4, my brother experienced the same problem, but I didn't. The chase AI is notoriously stupid and it's possible that it will occasionally do that and need to be restarted. I'll give...

2 likes
16,778 views
55 replies
Support Bug

Posted on (7 years ago)

Oh, I thought the "HIDE_KRUSTY_LOCATOR" was an actual thing. Sure, that makes sense.

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2,073 views
5 replies
Support Bug

Posted on (7 years ago)

Alas, didn't work. The car spawns in now at least. I'm just compromising and having him spawn there and keep him there the whole mission.

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2,073 views
5 replies
Support Bug

Posted on (7 years ago)

That's alright, Kenny! Brilliant stuff! Just comes to show it's always helpful to ask the forums.

1 like
2,073 views
5 replies
Support Help Needed

Posted on (7 years ago)

The name of the file is "grandp_m", which means that if you're getting a crash with that, something else is the problem. You can figure out which line of code it is by putting "//" in front of a line and seeing if the game still crashes or not.

0 likes
2,547 views
6 replies