Forum topic replies
Josh / Proddy has posted 216 times.
Futurama: Hit & Run
Posted on (10 hours ago)
!(https://media1.giphy.com/media/v1.Y2lkPTc5MGI3NjExNTh2N2N4dHVwOHF4dWF3aW44ZHB0ZXpocjJ5ZG8yY2QyeXowMGFhZiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/huJmPXfeir5JlpPAx0/giphy.gif)
An Unusual Christmas - Remastered
Posted on (25 days ago)
um. when i got the mod this happened You can find a fix on our blog here: https://donutteam.com/blog-posts/view/an-important-announcement-regarding-lucas-simpsons-hit-run-mod-launcher-v-1-26-1 Thanks, Josh
What Pure3D utilities would be useful?
Posted on (27 days ago)
I'm Proddy, not Addy, but I appreciate the suggestions regardless. File Validator: Worth looking into, I'll see what I can do. File Merger: This is already a feature of the P3DTool linked in the OP. Physics Editor: Might be a bit out of my wheelhouse, but I can certainly take a look. Thanks, Josh
CTTR Modding Antics
Posted on (29 days ago)
The models in CTTR use a newer `Skeleton` chunk type. This is a somewhat known format, but it's not supported by `Lucas' Pure3D Editor` (and therefore not by the Blender tools). If you know C#, you could take a stab at writing your own tool using my NetP3DLib that can read those chunks. There are a...
Skin Shop Model Location
Posted on (1 month ago)
I don't know of a car called `comic_v`, all the cars are located in `art\cars`. Ignore me, I'm clearly blind. That car does exist, so you can use it instead of `apu_v` in the examples above. Thanks, Josh
Skin Shop Model Location
Posted on (1 month ago)
I don't know of a car called `comic_v`, all the cars are located in `art\cars`. If you want to change `famil_v` to `apu_v` (for example) as the default car in L1, you need to change 2 files: In `scripts\missions\level01\level.mfk` you need to change: LoadDisposableCar("art\cars\famil_v.p3d","famil_v...
Skin Shop Model Location
Posted on (2 months ago)
Hi Fedz, The shirt model is called `shirtdollar` is in `art\missions\generic\missgen.p3d`. And just in case it's helpful, the phone icon used for phonebooths is in `art\cards.p3d`. Thanks, Josh
Updated Mod Showcase Guidelines (Altered or Synthetic Content Disclosure)
Posted on (2 months ago)
Hi Alfredo, The new Mod Showcase Guidelines are relevant for all mods. If your mod contains no AI assisted content you don't need to worry about the Altered or Synthetic Content Disclosure. Thanks, Josh
Recover a decompilable version of my own mod
Posted on (3 months ago)
Awesome, here's the link: https://mega.nz/file/E2RxGQBb#WfWcAhyxETeyZKnL8pHHu2gHFqGiY__LzA2L-E0IZrI
Recover a decompilable version of my own mod
Posted on (3 months ago)
Hi, Would you like the decompileable version posted here publicly, or shared with your privately? Thanks, Josh