Forum topic replies
Josh / Proddy has posted 221 times.
The following errors occurred
Posted on (3 days ago)
Please don't make new threads for issues you've already posted in an active thread - especially after your issue has already been answered there. Thanks, Josh
Fully Connected Map: Full Game Plus
Posted on (3 days ago)
That's a bug with the current release of the mod launcher, not the mod itself. You can find a resolution here: https://donutteam.com/blog-posts/view/an-important-announcement-regarding-lucas-simpsons-hit-run-mod-launcher-v-1-26-1 Thanks, Josh
Frame Rate Counter Font
Posted on (7 days ago)
It's available in the `The Simpsons: Hit & Run Speedrunning` Discord server, pinned in `#shar-general`. If you're already in there, it's this link: https://discord.com/channels/100647369908965376/100647369908965376/1089189989734166639 Thanks, Josh
No Level Movies
Posted on (19 days ago)
Cool mod, though I have a few Lua suggestions: 1. Don't use globals for anything that doesn't need to be retained out of scope. - In this mod, the examples would be things like `LoadingScript` and `CacheOldScript`. They are only relevant to the current executing script, so they should be `local Load...
Hit & Run Modifier
Posted on (26 days ago)
Cool mod, if I could make a suggestion you could increase the billboard limits using the `Custom Limits` hack, which would make 5 chase cars a lot more stable. In my experience the most common crash with 5 cars is because of the sirens plus the level breaching that limit.
Futurama: Hit & Run
Posted on (1 month ago)
!(https://media1.giphy.com/media/v1.Y2lkPTc5MGI3NjExNTh2N2N4dHVwOHF4dWF3aW44ZHB0ZXpocjJ5ZG8yY2QyeXowMGFhZiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/huJmPXfeir5JlpPAx0/giphy.gif)
An Unusual Christmas - Remastered
Posted on (1 month ago)
um. when i got the mod this happened You can find a fix on our blog here: https://donutteam.com/blog-posts/view/an-important-announcement-regarding-lucas-simpsons-hit-run-mod-launcher-v-1-26-1 Thanks, Josh
What Pure3D utilities would be useful?
Posted on (1 month ago)
I'm Proddy, not Addy, but I appreciate the suggestions regardless. File Validator: Worth looking into, I'll see what I can do. File Merger: This is already a feature of the P3DTool linked in the OP. Physics Editor: Might be a bit out of my wheelhouse, but I can certainly take a look. Thanks, Josh
CTTR Modding Antics
Posted on (1 month ago)
The models in CTTR use a newer `Skeleton` chunk type. This is a somewhat known format, but it's not supported by `Lucas' Pure3D Editor` (and therefore not by the Blender tools). If you know C#, you could take a stab at writing your own tool using my NetP3DLib that can read those chunks. There are a...
Skin Shop Model Location
Posted on (3 months ago)
I don't know of a car called `comic_v`, all the cars are located in `art\cars`. Ignore me, I'm clearly blind. That car does exist, so you can use it instead of `apu_v` in the examples above. Thanks, Josh