Forum topic replies

Josh / Proddy has posted 221 times.

Support Help Needed

The following errors occurred

Posted on (3 days ago)

Please don't make new threads for issues you've already posted in an active thread - especially after your issue has already been answered there. Thanks, Josh

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80 views
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SHAR: Mod Showcase

Fully Connected Map: Full Game Plus

Posted on (3 days ago)

That's a bug with the current release of the mod launcher, not the mod itself. You can find a resolution here: https://donutteam.com/blog-posts/view/an-important-announcement-regarding-lucas-simpsons-hit-run-mod-launcher-v-1-26-1 Thanks, Josh

1 like
1,611 views
19 replies
Support Help Needed

Frame Rate Counter Font

Posted on (7 days ago)

It's available in the `The Simpsons: Hit & Run Speedrunning` Discord server, pinned in `#shar-general`. If you're already in there, it's this link: https://discord.com/channels/100647369908965376/100647369908965376/1089189989734166639 Thanks, Josh

1 like
138 views
2 replies
SHAR: Mod Showcase Released

No Level Movies

Posted on (19 days ago)

Cool mod, though I have a few Lua suggestions: 1. Don't use globals for anything that doesn't need to be retained out of scope. - In this mod, the examples would be things like `LoadingScript` and `CacheOldScript`. They are only relevant to the current executing script, so they should be `local Load...

2 likes
278 views
1 reply
SHAR: Mod Showcase Released

Hit & Run Modifier

Posted on (26 days ago)

Cool mod, if I could make a suggestion you could increase the billboard limits using the `Custom Limits` hack, which would make 5 chase cars a lot more stable. In my experience the most common crash with 5 cars is because of the sirens plus the level breaching that limit.

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SHAR: Mod Showcase Coming Soon

Futurama: Hit & Run

Posted on (1 month ago)

!(https://media1.giphy.com/media/v1.Y2lkPTc5MGI3NjExNTh2N2N4dHVwOHF4dWF3aW44ZHB0ZXpocjJ5ZG8yY2QyeXowMGFhZiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/huJmPXfeir5JlpPAx0/giphy.gif)

1 like
36,001 views
106 replies
SHAR: Mod Showcase Released Altered or synthetic content

An Unusual Christmas - Remastered

Posted on (1 month ago)

um. when i got the mod this happened You can find a fix on our blog here: https://donutteam.com/blog-posts/view/an-important-announcement-regarding-lucas-simpsons-hit-run-mod-launcher-v-1-26-1 Thanks, Josh

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1,003 views
16 replies
SHAR: Mod Resources Question

What Pure3D utilities would be useful?

Posted on (1 month ago)

I'm Proddy, not Addy, but I appreciate the suggestions regardless. File Validator: Worth looking into, I'll see what I can do. File Merger: This is already a feature of the P3DTool linked in the OP. Physics Editor: Might be a bit out of my wheelhouse, but I can certainly take a look. Thanks, Josh

1 like
343 views
4 replies
Off Topic Discussion

CTTR Modding Antics

Posted on (1 month ago)

The models in CTTR use a newer `Skeleton` chunk type. This is a somewhat known format, but it's not supported by `Lucas' Pure3D Editor` (and therefore not by the Blender tools). If you know C#, you could take a stab at writing your own tool using my NetP3DLib that can read those chunks. There are a...

2 likes
717 views
12 replies
The Simpsons: Hit & Run Help Needed

Skin Shop Model Location

Posted on (3 months ago)

I don't know of a car called `comic_v`, all the cars are located in `art\cars`. Ignore me, I'm clearly blind. That car does exist, so you can use it instead of `apu_v` in the examples above. Thanks, Josh

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5 replies