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Weasel on a Stick has posted 70 times.

SHAR: Mod Resources Released

Blender 2.8+ Weasel's Collision Editor

Posted on (3 years ago)

Version 2.1.0 is out. Added support for rigged collision (mainly for vehicles and animated entities), only exporting is supported at the moment (and I don't plan to add import) Also fixed a few minor things throughout the add-on

0 likes
5,637 views
12 replies
SHAR: Mod Showcase Beta Release

Green Ham 0.0.6 public alpha demo

Posted on (3 years ago)

I've been silently uploading new mod versions and updating the online car builder. Now that the gimmick is finalized (apart from few minor car parts and tweaks) I decided to bump the thread. All 8 custom cars are now available at the phonebooth, all have dynamically generated frontend models, .con f...

2 likes
3,493 views
7 replies
SHAR: Mod Showcase Beta Release

Green Ham 0.0.6 public alpha demo

Posted on (3 years ago)

Right now this is a proof of concept mod, therefore I haven't done enough testing and tuning to try out all possible combinations. But don't worry, I'll get to fine tuning and refining the mod later on. (I've done some testing right now and tweaking custom cars' .con SuspensionLimit fixed that parti...

0 likes
3,493 views
7 replies
Off Topic Discussion

Guess That's It

Posted on (3 years ago)

9 likes
3,016 views
25 replies
SHAR: Mod Resources Released

Blender 2.8X/2.79: Pure3DXML skeleton converter

Posted on (3 years ago)

Previously the add-on would freak out if you tried to delete/duplicate existing bone or add new ones when working with original SHAR rigs. (Previous update only worked with rigs made completely from scratch and I overlooked original rigs) Everything should be working as expected in version 1.9.3 Hap...

0 likes
6,961 views
14 replies
SHAR: Mod Resources Released

Blender 2.9+: Weasel's Map Data Editor 2.3.1 - Blender solution for creating/editing Roads, Paths, Fences, Locators and more!

Posted on (3 years ago)

2.1.5 Version released which addresses several bugs, inconsistencies, some QoL changes and also adds a brand new module! You can read what's new in this version on github Here's a video demonstrating how this module (in conjunction with my camera animation converter) can be used to easily make camer...

1 like
10,200 views
8 replies
SHAR: Mod Resources Released

Blender 2.8X/2.79: Pure3DXML animation converter (Custom Animations!)

Posted on (4 years ago)

2.3 Update: Previous update was hastily made under some technical assumptions and as such, it wasn't usable before. I changed a lot of redundancies and fixed the add-on's camera animation workflow.

1 like
8,610 views
11 replies
SHAR: Mod Resources Released

Blender 2.9+: Weasel's Map Data Editor 2.3.1 - Blender solution for creating/editing Roads, Paths, Fences, Locators and more!

Posted on (4 years ago)

2.0 Version finally released! (hopefully I don't have to make a lot of hotfixes and patches) Road, Locators and Misc Modules have been updated with a lot of features. Updated Road Module, fixed some bugs Locators Module fully* implemented (*everything that has been deciphered by Lucas, at least) Tre...

1 like
10,200 views
8 replies
SHAR: Mod Showcase Released

Desert Bus Mod (1.1)

Posted on (4 years ago)

1.1 Update: - Added new setting to the mod due to popular demand - Disabled Kang & Kodos voice lines (\\ > /) - Updated localization files - Disabled carsphere because apparently SHAR can't handle those is there phonebooths on this mod? phonebooths in this mod no yes there are on (yes)

2 likes
5,841 views
20 replies
SHAR: Mod Resources Released

Blender 2.8X/2.79: Pure3DXML animation converter (Custom Animations!)

Posted on (4 years ago)

2.0 Update: Added CAM animation type support mainly used for main menu camera and mission warp cameras. It creates/reads all necessary camera animations such as FOV, near/far clipping and TRAN/LOOK/UP positions. (Since all camera animations I've found are pre-baked the cam import doesn't take "inter...

2 likes
8,610 views
11 replies