Forum topic replies
Weasel on a Stick has posted 70 times.
More than 5 Traffic Cars
Posted on (4 years ago)
yes it is. Enable Custom Traffic Support Hack and change the following properties in CustomTrafficSupport.xml: DynamicTraffic Type="Slots" AllocatedCars Amount="X" MaxTraffic Amount="X" MaxTrafficOnFoot Amount="X" (where X is the new maximum)
Higher-resolution Textures + Grass Mod
Posted on (4 years ago)
What is this? Faithful x64? Jokes aside, nice mod for your first project! Any ideas how I can make the grass responsive to shadows? I mean that it should be darker in tree shadows. I really don't know how to handle this. To my knowledge, there's no way to make things "respond to shadows" as tree sha...
shar_bigcity - 1.2.2 "this-another-very-particular-broken-collision" patch
Posted on (4 years ago)
will it be decompilable? Definitely! I don't think I have enough free time/willpower to make it 100% functional (detailed collision, road nodes, pedestrian paths, locators and etc.) So I don't want to lock people from improving the map, spicing it up with missions and generally letting days of work...
Adding a new Level
Posted on (4 years ago)
Having more than 7 levels is impossible due to hardcode AFAIK
Blender 2.8+ Weasel's Collision Editor
Posted on (4 years ago)
Rebranded and rewrote the add-on as I plan to expand on it a bit. Currently added: Cylinder/Capsule and Sphere support Little custom "Point Object At Cursor" operator I threw in for personal use More export options to write down Static Phys properties:
Sam & Max: Hit & Run - Closed alpha
Posted on (4 years ago)
Enjoy mid-August preview of a 50-60% finished Level1 Map!
Lucas' Simpsons Hit & Run Mod Launcher 1.25 is now available
Posted on (4 years ago)
Is Custom Limits included in Additional Script Functionality? ASF is included when you use Lucas' Mod Launcher by default, while Custom Limits hack is requirable
Sam & Max: Hit & Run - Closed alpha
Posted on (4 years ago)
Blender 2.8X/2.79: Pure3DXML skeleton converter
Posted on (4 years ago)
small 1.9.2 update - The add-on now should be able to export any armature with custom bones. (Note that every bone except root bone must have a parent)