Forum topic replies
Loren has posted 762 times.
New DonutTeam/Lucas Launcher Icon
Posted on (4 years ago)
I hope that if this new icon gains popularity, it may become the new icon that is used by DounutTeam/Lucas. While you are free to use this icon however you like on your own personal copy of our tool, I would like to explain why we are not going to adopt it. The Mod Launcher's icon has been the same...
Simpsons Hit And Run Soundtrack
Posted on (4 years ago)
An unofficial compilation of the soundtrack has already been posted here.
Additional Characters: General Information [Updated 2021.12.21]
Posted on (4 years ago)
I don't really understand your question. This is a resource pack of characters that mods can incorporate if they'd like. The characters don't have to replace any other character to be used.
I can't use Lucas' Radcore Cement Library Builder 1.0
Posted on (4 years ago)
this documentation did not help me at all, I read it in full Are you positive you read the tutorials page? I don't have much to add that isn't there already. I've tried to put a CommandLine.txt file, change from txt to CommandLine.ini, put it in a folder called path on disk c I've tried everything,...
Lucas' Simpsons Hit & Run Mod Launcher 1.24 is now available
Posted on (4 years ago)
Nah man, just minor version hell.
Non-Translucent Roof
Posted on (4 years ago)
Radical hardcodedly does this to a shader named "<CARNAME>Roof_m". So for example "marge_vRoof_m" for marge_v (the Canyonero). You can prevent this making modifying the shader to have no blend mode instead of an Alpha blend mode.
Roofed Family Sedan (Donut Mod Version)
Posted on (4 years ago)
Hey everyone, I pushed a new update that takes advantage of the new husk features introduced in Version 1.24 of the Mod Launcher. This update also makes Override Shader Parameters optional and removes the minimum Mod Launcher version, allowing the mod to function in every version of the mod launcher...
How to change the color of characters' clothes, vehicles, etc.
Posted on (4 years ago)
I would recommend exporting the characters to Blender using Model XML (not OBJ!) and our https://donutteam.com/downloads/BlenderXMLAddon Blender add-on. From there, you can edit the actual UV maps of the character. This approach is much easier (after the learning curve of learning your way around Bl...