Forum topic replies
mazzy has posted 632 times.
Posted on (2 years ago)
Hi there, adding damaged textures is pretty easy, although very limited per-car model. There are 4 shaders names that support damaged textures: {carname}HoodNorm_m {carname}BackNorm_m {carname}DoorDNorm_m {carname}DoorPNorm_m Each of these shaders supports two textues: {carname}{shadername}Norm.bmp...
Posted on (2 years ago)
To add settings for a mod, you'd have to create a specific section in your Meta.ini file, check more on the section on this page. Changing the texture/mesh/etc can be done using Lua P3D Lib and the GetSetting function.
Posted on (2 years ago)
My favorite scripting tomfoolery is teleporting the player in a car while driving another - which will result in having the player control two cars. You can go a few steps further & give the AI control to the car you teleported the player into & have the perspective of an AI car & watching the other...
Posted on (2 years ago)
Makre sure file extensions are enabled & change the name to "Meta.ini"
Posted on (2 years ago)
No. May I ask if your file ends in .ini format?
Posted on (2 years ago)
Could you show what's in your Meta.ini file?
Posted on (2 years ago)
Right-click your mod in the launcher & click Compile
Posted on (2 years ago)
Clone the files you need inside an empty mod and then compile that mod with the Mod Launcher. HUD related stuff should be in art/frontend
Posted on (2 years ago)
I believe that's because the file is read-only, so uncheck that in the file's properties & try again