Donut Team is a labor of love, built and maintained by a small group of passionate developers. We invest our own time and resources to offer our tools, mods, and web services completely free of charge.

We don't run ads, and we will never sell your data - period.

If you've enjoyed anything we've created, please consider supporting our work with a one-time or monthly donation via our Ko-fi page . Every contribution helps us continue building great experiences for the community.

Dismiss

Forum topic replies

Colou has posted 181 times.

The Simpsons: Hit & Run

Posted on (7 years ago)

Well, actually having a jump cam there makes complete sense, because L7 doesn't have its own unique file for jump cams. Both L4 and L7 just borrow the file from L1 instead, because there's no need to have the exact same file multiple times. Just re-use what's already there! The trees can actually be...

0 likes
3,826 views
18 replies
The Simpsons: Hit & Run

Posted on (7 years ago)

This isn't an 'easter egg', more of an unintended feature due to how this game handles props. What's happening is that the cars that you see in the parking lots are actually props, like lampposts and other things like that, despite not being accessible by normal means. Before a prop is interacted wi...

0 likes
1,830 views
2 replies
Support

Posted on (7 years ago)

Since I happened to have the PR Asset disc's files, I decided to go ahead and upload the cheats document to make it easier to read. https://docs.google.com/document/d/1w5mHFhZBin4FyBW-f9el8WKwfIukqKx3pBB6Wec24iI/edit?usp=sharing Sure enough, there is an unlock all cards cheat, and even an unlock all...

0 likes
5,230 views
6 replies
The Simpsons: Hit & Run

Posted on (7 years ago)

To answer your first question, it's entirely impossible for the rich side to load at all, because there are no files for it. The entire reason for the rich side being dropped was to reduce strain on the artists, so they would have never actually modelled it or put it into the game. As for your secon...

3 likes
3,826 views
18 replies
Support

Posted on (7 years ago)

It's not possible for pedestrians to be removed from a mission.

1 like
2,040 views
2 replies
Donut Mod Released

Posted on (7 years ago)

Alright, it's 3AM right now, but I'm not going to get to sleep until I post this. Sorry if this ends up being difficult to understand in some places because typing when I'm tired is hard. If I'm honest, I'm a bit unsure of whether Donut Mod will have enough time spent on some equally important aspec...

2 likes
12,198 views
46 replies
SHAR: Mod Showcase Released

Posted on (7 years ago)

I'd be up for testing. Honestly, even just playing the demo the attention to detail is fantastic, and I look forward to the finished release.

4 likes
51,903 views
77 replies
SHAR: Mod Showcase Released

Posted on (7 years ago)

I'd love too...except that road doesn't have any Road Nodes on it, meaning AI vehicles can't drive through there. It's a shame, but something that should be possible once the Map Builder eventually comes out. But that's looking like a long way away.

2 likes
3,931 views
5 replies
SHAR: Mod Showcase Released

Posted on (7 years ago)

I'm not sure why MEGA isn't working for you, but I've added a Dropbox link below the download button. I'm not personally a fan of Mediafire. You are aware of the way MEGA downloads files, aren't you? It needs to process the download on the site first (indicated by a progress bar) and then it downloa...

0 likes
27,057 views
111 replies
SHAR: Mod Showcase Released

Posted on (7 years ago)

Update! I recently received a DM on Discord from Loren asking about Additional Characters, and whether it would be worth supporting it in the future. I, as well as the others who were asked, said that it probably wasn't worth it as it was just too much of a hassle for the little convenience it gave....

3 likes
27,057 views
111 replies