Forum topic replies
Borb has posted 133 times.
dialogue problem.
Posted on (5 years ago)
"Jug" is the name of the conversation, you need to change that to reference your new conversation. Use this: AddNPCCharacterBonusMission("boy2", "npd", "bm1_cletus_sd", "bm1", "exclamation", "car", 1, "exclamation_shadow" );
dialogue problem.
Posted on (5 years ago)
Alright, first, what does the conversation look like within dialog.spt? Second, what does your AddNPCCharacterBonusMission() line in leveli.mfk look like?
dialogue problem.
Posted on (5 years ago)
The easiest thing to check right off the bat is your dialog.spt entries. They should look something like this in terms of capitalization. create daSoundResourceData named C_jug_1_convinit_Hom_L1 { AddFilename ( "conversations/C_jug_1_convinit_Hom_L1.rsd" 1.000000 ) SetStreaming ( true ) } create daS...
Something Odd In S-M-R-T
Posted on (5 years ago)
I'd initially added this as an edit to my previous post, but alas, you'd already replied. Here's a potentially better answer in terms of the story. In the case of S-M-R-T, Skinner is meant to already be on his way to the school, so you'd have to beat him there anyway. In Detention Deficit Disorder,...
Something Odd In S-M-R-T
Posted on (5 years ago)
That just means there's a trigger placed near the locator itself as well. It may very well have been a different programmer making that mission who chose to do something slightly differently.
Something Odd In S-M-R-T
Posted on (5 years ago)
The waypoint on the map and the placement of the carsphere rely on the locator's position, so the locator itself is placed at the school despite the triggers attempting to cover the exits on Evergreen Terrace.
Set HUDI Icon Problem
Posted on (5 years ago)
It would appear that you're missing the closing quotes when you load your character icons. You have: LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\barne.p3d ); LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\homer.p3d ); In order for your code to work, you need: LoadP3DFile( "art...
Hex Codes
Posted on (5 years ago)
If you're referring to the hex codes for the music, they can be found here. On that same note, there's a better way to do that now. Grab this tool and refer to this tutorial.
Beta Build Help
Posted on (5 years ago)
Config > Video (GS) > Plugin Settings. There may be a bit of trial and error here to see which renderer works best for you.