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Borb has posted 134 times.

Support

Repack changed files to RCF

Posted on (6 years ago)

In order to repack an RCF, which you would in fact have to do to use mods on the PS2 release, you would use Lucas' Radcore Cement Library Builder. However, you can't do anything related to sound files because the PS2 release uses RSD4VAG, a format that Lucas' tools don't read. To learn more about th...

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Support

dialogue problem.

Posted on (6 years ago)

"Jug" is the name of the conversation, you need to change that to reference your new conversation. Use this: AddNPCCharacterBonusMission("boy2", "npd", "bm1_cletus_sd", "bm1", "exclamation", "car", 1, "exclamation_shadow" );

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1,365 views
6 replies
Support

dialogue problem.

Posted on (6 years ago)

Alright, first, what does the conversation look like within dialog.spt? Second, what does your AddNPCCharacterBonusMission() line in leveli.mfk look like?

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Support

dialogue problem.

Posted on (6 years ago)

The easiest thing to check right off the bat is your dialog.spt entries. They should look something like this in terms of capitalization. create daSoundResourceData named C_jug_1_convinit_Hom_L1 { AddFilename ( "conversations/C_jug_1_convinit_Hom_L1.rsd" 1.000000 ) SetStreaming ( true ) } create daS...

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The Simpsons: Hit & Run

Something Odd In S-M-R-T

Posted on (6 years ago)

I'd initially added this as an edit to my previous post, but alas, you'd already replied. Here's a potentially better answer in terms of the story. In the case of S-M-R-T, Skinner is meant to already be on his way to the school, so you'd have to beat him there anyway. In Detention Deficit Disorder,...

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The Simpsons: Hit & Run

Something Odd In S-M-R-T

Posted on (6 years ago)

That just means there's a trigger placed near the locator itself as well. It may very well have been a different programmer making that mission who chose to do something slightly differently.

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The Simpsons: Hit & Run

Something Odd In S-M-R-T

Posted on (6 years ago)

The waypoint on the map and the placement of the carsphere rely on the locator's position, so the locator itself is placed at the school despite the triggers attempting to cover the exits on Evergreen Terrace.

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Support

Set HUDI Icon Problem

Posted on (6 years ago)

It would appear that you're missing the closing quotes when you load your character icons. You have: LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\barne.p3d ); LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\homer.p3d ); In order for your code to work, you need: LoadP3DFile( "art...

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3 replies
Support Help Needed

Hex Codes

Posted on (6 years ago)

If you're referring to the hex codes for the music, they can be found here. On that same note, there's a better way to do that now. Grab this tool and refer to this tutorial.

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Off Topic

Beta Build Help

Posted on (6 years ago)

Config > Video (GS) > Plugin Settings. There may be a bit of trial and error here to see which renderer works best for you.

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