Forum topic replies

Kenny Giles has posted 444 times.

SHAR: Mod Showcase Discontinued

[The Simpsons Hit and Run: Yellow Shift] Alpha 2.2

Posted on (8 years ago)

Seconding Loren's experience. I went ahead and downloaded the mod and informed him it had a release. After playing with it, I'd like to give a little bit of quick feedback: Positives: - Concept is amazing and executed almost perfectly! It really is neat seeing Level 1 from another character's perspe...

0 likes
10,870 views
163 replies
Support

W_Ridereply_Oto_## crashes game during license screen

Posted on (8 years ago)

I might be thinking incorrectly about this (as I'm not sure if these conditions can cause the game to crash on the licensing screen), but have you confirmed that the Otto line you're trying to add is mono and is 24000Hz? If it doesn't fall under these qualifications, the game can either skip over th...

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1,144 views
2 replies
Off Topic

Donut team why did you start modding?

Posted on (8 years ago)

I initially started modding this game when I was first part of the team. I had actually remembered playing this game on the PlayStation 2 and really enjoyed it. I had never really played a GTA game, but I really loved SHAR regardless because of it's humor, it's much more "pick up and play" gameplay...

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1,788 views
13 replies
SHAR: Mod Showcase Released

The Simpsons Hit and Run: Finale Spectacular Demo

Posted on (8 years ago)

@MACCA Sadly, it's not as easy as that. This Level 7 is technically Level 4, and the Street Race props all have some junk that refer to each Level that they're used in which can crash the game if they're used outside of that Level. This is why I went ahead and removed them. The easiest solution woul...

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3,480 views
23 replies
SHAR: Mod Showcase Released

The Simpsons Hit and Run: Finale Spectacular Demo

Posted on (8 years ago)

I forgot to mention I finally got around to trying the demo a while ago, and meant to give my feedback on it. However, I got sidetracked, but I finally made some time to go ahead and type my thoughts: I really enjoy the concept of solely revising Level 7 to help it stand out more. The original Level...

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3,480 views
23 replies
Donut Mod

Donut mod conspiracy update release date?

Posted on (8 years ago)

I sense some sarcasm, @Victorio. We understand wanting a more detailed response, but I believe there's a nicer way to ask for this. Again, the next update will be released when it's ready. The reason why these replies are usually brief is because this is a question that's been answered time and time...

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1,477 views
4 replies
Off Topic

DOOM Open Beta, thoughts & opinions.

Posted on (8 years ago)

I'd personally love to give this game a shot, but unfortunately my PC likely can't handle it. Ah well. I still want this game to do well even if the multiplayer ends up lackluster. Judging by the previews, it combines the more "sci-fi" like design seen in Doom 3 and makes it with the demonic locatio...

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1,518 views
5 replies
Feedback & Suggestions

Make the Timers in ALL levels more "fair".

Posted on (8 years ago)

@hipporeno Ah, no worries! It did indeed turn into something constructive. We understand that stuff can get a bit frustrating. I know vanilla L7M7 drove me insane when I was a kid and I was so happy to beat it. It is indeed very hard to define the word "fair", as many people had different opinions o...

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2,129 views
15 replies
Feedback & Suggestions

Make the Timers in ALL levels more "fair".

Posted on (8 years ago)

@max_power998 Nope! Still in the works. We just decided it wasn't worth placing in the Rebalance Update because we weren't quite sure on how to make it work and implement it, an update was (admittedly) long overdue (and we apologize), and we just wanted to shift focus towards the new Normal Mode. Yo...

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2,129 views
15 replies
Support

I need help with missions crashing

Posted on (8 years ago)

P3D Editor 4.0.3 is identical performance-wise in comparison to 4.0.2. It can't create Type 0 locators, and neither can it create Type 3 locators. You'd just have to copy them from an existing P3D by right clicking and selecting "Copy".

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1,573 views
3 replies