Forum topic replies

Kenny Giles has posted 444 times.

Support

I need help with missions crashing

Posted on (8 years ago)

I believe I see the issue, though I can't confirm since I lack the P3D for the mission: The names of the locators seem to suggest that you're using a Type 0 locator for spawning a car. Type 0 locators should only be used for waypoints and collectible items. It simply doesn't work for spawning a car...

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1,573 views
3 replies
Feedback & Suggestions

Make the Timers in ALL levels more "fair".

Posted on (8 years ago)

The issue with adding another difficulty is that maintaining a total of four (Normal, New Normal, Hellfish, and the hardest difficulty Deathfish) would be really complex. We'd have to consider what timers and challenges would be fair for all four difficulties, and in addition to that test all four d...

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2,129 views
15 replies
Feedback & Suggestions

Make the Timers in ALL levels more "fair".

Posted on (8 years ago)

@hipporeno I assume you mean L2M5 instead of L2M4? L2M4 doesn't have the stages in it that you're describing. The timer to get away from Apu is actually 1:10 on Normal and we currently consider pretty fair, but we might end up changing it (perhaps give Apu a weakened con file?). It shouldn't be too...

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2,129 views
15 replies
Donut Mod

Some suggestions for donut mod 3.2.3

Posted on (8 years ago)

I should also chime in and say that Level 3's name, "Sister, Disaster" is a pun on the TV show "Sister, Sister". I think at one point we were debating on naming it after the TV series "Without A Trace", but I think I might be thinking of L3M2. If that isn't the case though, I can't remember why the...

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1,999 views
3 replies
SHAR: Mod Requests

Mission Tool

Posted on (8 years ago)

This would be an interesting idea I'll have to admit, but at the moment it'd take way too much time to actually develop and be way to hard to develop when creating custom SHAR missions is actually ridiculously easy with the current tools we have on hand (Notepad++, P3D Editor 4, and glorious Launche...

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2,057 views
12 replies
Support

Questions about Traffic

Posted on (8 years ago)

@max_power998 Sort of. NoTrafficForStage(); instantly clears all traffic currently on the road, even if it's right in front of you. For instance, if you're in one stage where you're driving to Moe's House, and the traffic is set to 3 and you can see a car on screen, it'll instantly disappear as soon...

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1,157 views
5 replies
Support

I want the game to load level 7 as the only level

Posted on (8 years ago)

If you're concerned about "testers" having to work there way up to Level 7, I'd encourage that you either provide an any% file that has all of the missions completed up until Level 6, or give the mod I gave out a try. It shouldn't be too much work to transfer your mod files to the sample mod I gave....

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2,242 views
10 replies
Support

I want the game to load level 7 as the only level

Posted on (8 years ago)

There is sort of a way to do this, but sadly it's not very...efficient. By forcing the game to load a renamed LX_TERRA and a modified doorstar P3D, it's possible to have the game load a different Level than the first one. In your case, you'd rename Level 7's L7_TERRA P3D to L1_TERRA (or use FileRedi...

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2,242 views
10 replies
Support

The Simpsons Hit and Run: Finale Spectacular

Posted on (8 years ago)

This may be of interest to you, Max Power: A while ago, with the help of Loren, I was able to recreate a really old version of Level 7 that we had planned for the mod. It restores the Rich Side of Level 7 by swapping it's map with Level 4's. I left it open source since I wanted anybody to use it for...

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3,049 views
30 replies
Donut Mod

H&R Music Remixes

Posted on (8 years ago)

This thread actually reminds me that somebody ended up remixing Professor Frink's Theme from SHAR with Pokemon Black and White sound instruments. It's honestly really awesome: https://www.youtube.com/watch?v=_uKg5hh7RDA

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2,490 views
16 replies