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Kenny Giles has posted 444 times.

Donut Mod

Level 3 ending

Posted on (8 years ago)

This plot is carried over into Level 4. That's all we can say at the moment.

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1,393 views
2 replies
Donut Mod

(SPOILER ALERT!!!) Questions regarding Donut Mod: The Rebalance Update

Posted on (8 years ago)

Hello, Victorio! First off, I guess I should explain the drastic change for L3M7: The reason for it is that most of the team thought it was a pretty poor mission, and they asked me to remake it entirely in order to fit the standards of Level 3. I thought the idea of trying to rescue Bart from the C....

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1,425 views
5 replies
Feedback & Suggestions

Donut Mod 3.2.2 Suggestions

Posted on (8 years ago)

It's in Level 1, at the top of the Krusty Burger near the Kwik-E-Mart.

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1,759 views
8 replies
Announcements

Donut Mod: The Rebalance Update Released

Posted on (8 years ago)

@Stenton Thank you for pointing that out! For some odd reason, compiling the mod somehow broke the conversation. It worked during testing, but for whatever reason it broke here. We'll release a fix in a bit once we figure out the issue. Thank you! Kenny Giles

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3,014 views
35 replies
Announcements

Donut Mod: The Rebalance Update Released

Posted on (8 years ago)

Ah. The platforming section? Are you playing in Normal Mode, where it might be slightly easier? That was something I never touched as I felt the timer was fair (80 seconds, which translates into 1 minute and 20 seconds), and both of our playtesters didn't complain about it. That being said, if you'r...

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3,014 views
35 replies
Off Topic

Diary of trying to mod one of Radical's other games (CTTR)

Posted on (8 years ago)

We are aware that some of the rules aren't as well enforced as they could be, but we do appreciate it if users could edit their posts whenever necessary as opposed to triple posting in a relatively close time-frame from one another. That being said, the rules are (thankfully) getting a much needed r...

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2,327 views
9 replies
Donut Mod

Can mods work for the ps2 version?

Posted on (8 years ago)

The simple answer is no. While it is possible to edit the ISO to mess with a couple of the game's files (the mission scripts and P3Ds), you'd not only have to recompile the ISO but it only really allows "bare bones" modding. Lucas' Hit & Run Launcher has a lot of hacks that a lot of mods here take a...

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2,558 views
1 reply
Support

I got some Broken Burns

Posted on (8 years ago)

"OTHER" should still be "AI" since you're not driving it in the pre-mission. You should only use "OTHER" for when you're actually driving the car in the mission itself. Never use it in the pre-mission since you won't be driving it there, and you'll need to load it again anyway as "OTHER". Looking at...

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1,213 views
8 replies
Support

I got some Broken Burns

Posted on (8 years ago)

Are you loading Burns' car in m4sdl.mfk? Unless a car is part of the traffic in the Level or it's the Hit & Run harassment cars (the police), each car has to be loaded through there. LoadDisposableCar("art\cars\burns_v.p3d","burns_v","AI"); Put that in your m3l.mfk to load the car for the mission.

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1,213 views
8 replies
SHAR: Mod Showcase Discontinued

Something i've been working on...

Posted on (8 years ago)

If this is going to turn into a topic filled with insults, then I'm afraid I'm going to have to lock this. Half of the second page is you two arguing. Nismo, if you want to avoid criticism regarding your projects, I would seriously recommend keeping a project completely confidential until it's somew...

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2,102 views
21 replies