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Kenny Giles has posted 442 times.

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Posted on (10 years ago)

Looking at this script closer, I've noticed this issue: SetConditionVehicle( "cBlbart" );This isn't a valid function. I believe you were trying to use this: SetCondTargetVehicle("cBlbart");Try that and see if it works. EDIT: Just tested it on my end. This was the issue the whole time!

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Posted on (10 years ago)

Hmm. Try changing the Objective in the first stage to AddObjective("getin","neither");. Radical sometimes does that for whatever reason, and that might be the source of issues you're having. If not, could you please upload the modified info and load file to a site like pastebin and let me know? I ha...

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Posted on (10 years ago)

I just noticed something a bit off about your script. AddStageMessageIndex(12);I believe that should be "SetStageMessageIndex(12);". Try that and see if it helps any.

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Posted on (10 years ago)

It would have no effect. The reason it looked odd was because of the BBCode screwing it up. Try placing the objective bit first so the objective is first and the condition is second. The more I think about it, the more I think that might be causing issues for you since the game might be freaking out...

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Posted on (10 years ago)

Huh. Strange. Everything appears to be right. SetVehicleAIParams( "cBlbart", 50, 51 ); SetStageAITargetCatchupParams( "cBlbart", 20, 70); The game might be expecting some AI parameters in the second stage. Try placing these in and see if it works (preferably right under the ActivateVehicle bit).

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Posted on (10 years ago)

Actually, disregard what I said. I confused what Radical said about "target" with "race". I was looking at L1M5's script which seemingly had "race" for the Van's behavior at one point judging by the comments (you can put anything behind "//" and the game will simply ignore it. Useful for making note...

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Posted on (10 years ago)

Try placing the sound script you've edited into CustomFiles/sound/scripts. That should work and allow you to edit the Ferrini's sounds (which I assume is what you're using as a base to create the Ferrari).

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Posted on (10 years ago)

Anytime. Glad to help someone who is enthusiastic about modding SHAR. Note that in addition to "target" working, "evade" also works. Radical switches between the two, and claims that "target" makes things a bit easier on the player. Apparently "evade" will be slightly faster, but both work fine for...

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Posted on (10 years ago)

The issue is that cBlbart isn't set to do anything (it's behavior is set to "NULL", which means that it'll just stand still). In the second stage, remove the AddStageVehicle function. Then, in it's place, put this: ActivateVehicle("cBlbart", "NULL", "target"); Since you've already added cBlbart in t...

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SHAR: Mod Showcase

Posted on (10 years ago)

The font I'm using was extracted straight from Road Rage. It's called AdLib BT.

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