Forum topic replies
Kenny Giles has posted 442 times.
Posted on (10 years ago)
Ah. My mistake. You had stated that earlier and for whatever reason I misread that. Your version is currently unsupported by P3D Editor and there's nothing wrong with your setup or admin privileges. Lucas would have to update the program to support your version. Sorry about the previous misunderstan...
Posted on (10 years ago)
Huh. Try running P3D Editor as an administrator and see what happens. Lucas claims that you can only get errors that the P3D Editor cannot access the game if the game is running as admin and the launcher isn't, or if the game is running as admin and the P3D Editor isn't. This is what the message sho...
Posted on (10 years ago)
That's still a pretty bizarre issue though, and it'd really save you a lot of trouble down the line when you want to create more complex missions. When you get a chance, check to see if Simpsons.exe is being run as administrator. Also check the Launcher as well. If they are, disable it so P3D Editor...
Posted on (10 years ago)
Anytime! P3D Editor 3 also works for you now, correct? Having it working makes creating missions a lot easier. As another small note, you can open up two instances of P3D Editor and have them open up two separate P3D files to easily copy and paste locators from one P3D to another. Very handy and I f...
Posted on (10 years ago)
Interesting. According to Lucas, this can happen if your game is set to run as admin, but the P3D editor isn't. Try running the P3D Editor as admin and try again. Also, looking at the script some more, I'm seeing a couple of issues with the script. While this shouldn't be causing any crashing since...
Posted on (10 years ago)
That looks excellent! Give it a try and let me know what happens, Also, to answer your other question, you can indeed create entirely new waypoints for the AI to follow. Just look for pre-existing AI paths in P3D files (such as the m5_van_pathx waypoints you're using here), copy them, and then paste...
Posted on (10 years ago)
Races aren't terribly hard. In fact, if you know how to set up a follow mission, it's pretty much the exact same thing. The only difference is that the car's AI behavior is set to "race", and modifying the objectives slightly. Use ActivateVehicle again, but instead of "target" or "evade", you use "r...
Posted on (10 years ago)
I'm noticing that you have the Collectible Effect set to "bonestorm_explosion", but that's not loaded. Not only this, but SetStageTime should NOT be inside the "timeout" condition. Radical never does that, and that's probably not a good thing to do. Also, try putting ActivateVehicle and the stage wa...
Posted on (10 years ago)
My favorite Level would probably have to be Level 4. Nearly all of it's missions are some of the best the game has to offer (Ketchup Logic, For a Few Donuts More, and my personal favorite Wolves Stole My Pills). It's also when the game's story picks up and there's a nice sense of mystery that keeps...
Posted on (10 years ago)
Anytime. My apologies for making some kind of crappy suggestions earlier. I had an issue earlier with a race crashing because of some AI parameters, which is why I suggested those. Everything else was a potential shot in the dark since I wasn't seeing any issues at that point, but then I looked clos...