Forum topic replies
Kenny Giles has posted 442 times.
Posted on (10 years ago)
I figured out the issue. The game doesn't like that the car's AI is being set to "target" twice, which was something that I was unaware of. To fix your issue, change ActivateVehicle("clone_v","NULL","target"); to: ActivateVehicle("clone_v","NULL","evade"); Try that, and it should work.
Posted on (10 years ago)
Anytime! Sorry about completely missing that earlier, as that was certainly what was causing it to crash. I think if the argument to use the bonestorm explosion effect is in place but the P3D isn't actually loaded, the game just won't use any collectible effect for the items. That could've been cont...
Posted on (10 years ago)
Hmm. I noticed another pretty big thing that I managed to overlook the first time around: You're not telling the game what car is set to be the target. Put this under AddObjective("dump","neither"): SetObjTargetVehicle("clone_v")That tells the game what the target vehicle is meant to be. Without it,...
Posted on (10 years ago)
I noticed you're trying to use the Bonestorm Box explosion effect in the mission, but it isn't loaded in sr3l.mfk. LoadP3DFile("art\missions\level01\boxexpld.p3d");Put this into sr3l.mfk, then try again.
Posted on (10 years ago)
I think I see your issue here. I noticed that you're using the AddStageWaypoint function to have the truck follow sr3_waypoint. However, sr3_navpoint2 doesn't actually exist in the P3D file. You either need to create that or comment it out. As for your other question, you can use the ActivateVehicle...
Posted on (10 years ago)
We've pretty much just begun development for Level 4, and it's far from finished at the moment. Me, Chris, and Loren Goodwin are currently developing the missions for the Level and they're still far from finished (with only 3 missions in a "finished" state). That being said, perhaps Level 4 will pro...
Posted on (10 years ago)
@SomeoneIKnow's suggestion, based on the information we've gathered so far, it's very unlikely at this point Gibstack's issues are being caused by his current installation, especially considering his past one had similar issues. That being said, when you do get the chance to run the Verifier again G...
Posted on (10 years ago)
You're saying this also happens in the original game WITHOUT any mods enabled? If so, then there's something wrong with your installation then. If the base game doesn't work and there's no mods enabled, then that's a sign that something is definitely wrong with the original game. I'd recommend tryin...
Posted on (10 years ago)
"since I don't have my original install of the game." So you at one point legally owned the game, correct? This is my main concern at the moment. You may have gotten the current version you have from elsewhere, but my main question is did you at one point own the original game. Even if this other so...
Posted on (10 years ago)
In all fairness, it's less of the fact that everybody is ignoring it, but I think most people are confused as to what the mod offers in it's current state. You might want to add a description to the original post explaining what the mod does, and what it currently replaces and plans to add. The imag...