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Kenny Giles has posted 443 times.

Support

Loading breakable objects on specific missions, then (conveniently) unloading them somehow?

Posted on (8 years ago)

Sadly ,from the best of our knowledge, it's currently not possible to load some "new" breakable props for the player to destroy, and safely unload them. The best way to get around this is to use poles that already exist within the Level (such as the ones in the Power Plant parking lot), or to create...

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Support

Mission 3 L1 Problem (is not crashing)

Posted on (8 years ago)

The issue is that because of how the game works, conversations from other Levels or Missions can't be placed into another specific mission. Thankfully, there is a way to port dialog to another mission, but it's a little bit complex. What you need to do is extract dialog.spt from scripts.rcf. Place t...

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1,282 views
3 replies
Support

My Hit and Collect Mission is crashing, i'm sure all my functions are entered correctly

Posted on (8 years ago)

I'm a bit confused myself. It should be working just fine in that case. Would you mind if you shared with me the edited P3D file and your scripts (including the car script which I assume you still have edited with the adjusted hitpoints)? The stage should be working just fine based on everything you...

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2,492 views
29 replies
Support

My Hit and Collect Mission is crashing, i'm sure all my functions are entered correctly

Posted on (8 years ago)

From the best of my knowledge (and everybody else on Donut Team), no, the "neither" doesn't have an effect. Sometimes for whatever reason Radical has "both" or "neither" right after an objective in certain missions. We have no clue what that does (if anything) or what it means, but it doesn't seem t...

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2,492 views
29 replies
Support

My Hit and Collect Mission is crashing, i'm sure all my functions are entered correctly

Posted on (8 years ago)

Hmm. Again, just to be safe, is the car's AI set to either "target" in the next stage? Have you made sure the Objective is set to: AddObjective("destroy", "neither"); SetObjTargetVehicle("kennyssedan"); CloseObjective();That tells the game the game that this is the car that needs to be destroyed. Yo...

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2,492 views
29 replies
Support

M7L1 Crashing

Posted on (8 years ago)

I believe I figured out the issue. The problem is the minivanA car you're trying to add during the race stage. For whatever reason, the game dislikes that being added with the other cars being set to "race". To fix this, I threw it into a get into your car stage that the game skips over because the...

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1,744 views
18 replies
Support

My Hit and Collect Mission is crashing, i'm sure all my functions are entered correctly

Posted on (8 years ago)

Where are you trying to spawn Homer exactly? If you're spawning him REALLY far away from where the pre-mission usually begins, that's bound to cause issues. In each mxi.mfk and mxsdi.mfk, there's something at the start of the script called "SetDynaLoadData("");". Inside of the function are several r...

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2,492 views
29 replies
Support

M7L1 Crashing

Posted on (8 years ago)

If you could, would you mind uploading the edited m7i.mfk and m7l.mfk to Pastebin? The BBCode Editor isn't terribly great and messes up some of the formatting, making this script incredibly hard to read, especially with the useless commented out junk.

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18 replies
Announcements

[Official] Lucas' P3D Editor 3.1.4 Released - Now Supports More Executables!

Posted on (8 years ago)

Yep. The Spanish version is also supported now. In addition to the Spanish version, here are other releases that were not supported up until this release: German The Demo Release French The Best Seller Series If you have of these releases, we highly recommend you grab this (even though it's pretty u...

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2 replies
Support

My Hit and Collect Mission is crashing, i'm sure all my functions are entered correctly

Posted on (8 years ago)

If the target vehicle isn't appearing to take any damage, check it's con file. There should be something called SetHitPoints there. That determines how easily the car can be destroyed. In most con files for mission cars it's usually set to a ludicrous number, such as 100 (so it's pretty much impossi...

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2,492 views
29 replies